Searched refs:bcx (Results 1 – 1 of 1) sorted by relevance
1036 float bcx = (bx + cx) * 0.5f; in recursiveQuadraticBezierVertices() local1041 float mx = (acx + bcx) * 0.5f; in recursiveQuadraticBezierVertices()1046 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, in recursiveQuadraticBezierVertices()