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Searched refs:bitmapResources (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayList.cpp45 for (size_t i = 0; i < bitmapResources.size(); i++) { in cleanupResources()
46 resourceCache.decrementRefcountLocked(bitmapResources.itemAt(i)); in cleanupResources()
77 bitmapResources.clear(); in cleanupResources()
DDisplayList.h138 Vector<const SkBitmap*> bitmapResources; variable
DDisplayListRenderer.h277 mDisplayListData->bitmapResources.add(bitmap); in refBitmap()
DRenderNode.cpp345 for (size_t i = 0; info.prepareTextures && i < subtree->bitmapResources.size(); i++) { in prepareSubTree()
346 info.prepareTextures = cache.prefetchAndMarkInUse(subtree->bitmapResources[i]); in prepareSubTree()