Searched refs:bitmapWrapS (Results 1 – 3 of 3) sorted by relevance
147 GLenum bitmapWrapS; member192 bitmapWrapS = GL_CLAMP_TO_EDGE; in reset()240 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; in key()
689 generateTextureWrap(shader, description.bitmapWrapS, description.bitmapWrapT); in generateFragmentShader()
233 description->bitmapWrapS = gTileModes[tileModes[0]]; in bitmapShaderHelper()