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Searched refs:buildShader (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
31 GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
97 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::Program
DProgram.h59 GLuint buildShader(const char* source, GLenum type);
/frameworks/base/libs/hwui/
DProgram.cpp40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in Program()
42 mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in Program()
134 GLuint Program::buildShader(const char* source, GLenum type) { in buildShader() function in android::uirenderer::Program
DProgram.h414 GLuint buildShader(const char* source, GLenum type);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
311 private static int buildShader(String source, int type) { in buildShader() method in GLTextureViewActivity.RenderThread
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java581 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
584 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); in buildProgram()
608 private int buildShader(String source, int type) { in buildShader() method in ImageWallpaper.DrawableEngine