Searched refs:c1c2y (Results 1 – 1 of 1) sorted by relevance
997 float c1c2y = (c1y + c2y) * 0.5f; in recursiveCubicBezierVertices() local1000 float p1c1c2y = (p1c1y + c1c2y) * 0.5f; in recursiveCubicBezierVertices()1003 float p2c1c2y = (p2c2y + c1c2y) * 0.5f; in recursiveCubicBezierVertices()