Searched refs:casterBounds (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | ShadowTessellator.h | 71 const Vector3& centroid3d, const Rect& casterBounds, 77 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
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D | ShadowTessellator.cpp | 34 const Vector3& centroid3d, const Rect& casterBounds, in tessellateAmbientShadow() argument 48 Rect ambientShadowBounds(casterBounds); in tessellateAmbientShadow() 66 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) { in tessellateSpotShadow() argument 100 if (!lightRect.intersects(casterBounds)) { in tessellateSpotShadow()
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D | TessellationCache.cpp | 261 Rect casterBounds(casterPerimeter->getBounds()); in tessellateShadows() local 262 casterTransformXY->mapRect(casterBounds); in tessellateShadows() 267 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows() 271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, in tessellateShadows()
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