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Searched refs:casterBounds (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DShadowTessellator.h71 const Vector3& centroid3d, const Rect& casterBounds,
77 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
DShadowTessellator.cpp34 const Vector3& centroid3d, const Rect& casterBounds, in tessellateAmbientShadow() argument
48 Rect ambientShadowBounds(casterBounds); in tessellateAmbientShadow()
66 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) { in tessellateSpotShadow() argument
100 if (!lightRect.intersects(casterBounds)) { in tessellateSpotShadow()
DTessellationCache.cpp261 Rect casterBounds(casterPerimeter->getBounds()); in tessellateShadows() local
262 casterTransformXY->mapRect(casterBounds); in tessellateShadows()
267 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows()
271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, in tessellateShadows()