Searched refs:casterLift (Results 1 – 1 of 1) sorted by relevance
251 float casterLift = SHADOW_MIN_CASTER_Z - minZ; in tessellateShadows() local253 casterPolygon[i].z += casterLift; in tessellateShadows()255 centroid3d.z += casterLift; in tessellateShadows()