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Searched refs:casterPolygon (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp231 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows() local
236 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; in tessellateShadows()
237 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); in tessellateShadows()
238 minZ = fmin(minZ, casterPolygon[i].z); in tessellateShadows()
239 maxZ = fmax(maxZ, casterPolygon[i].z); in tessellateShadows()
253 casterPolygon[i].z += casterLift; in tessellateShadows()
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
DShadowTessellator.h70 const Vector3* casterPolygon, int casterVertexCount,
75 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
DShadowTessellator.cpp33 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument
58 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow()
64 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()