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Searched refs:casterVertexCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument
110 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + in computeBufferSize()
112 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; in computeBufferSize()
179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument
187 casterVertexCount - 1 , 0); in createAmbientShadow()
196 casterVertexCount, isCasterOpaque); in createAmbientShadow()
205 for (int i = 0; i < casterVertexCount; i++) { in createAmbientShadow()
209 (i + 1) % casterVertexCount); in createAmbientShadow()
262 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; in createAmbientShadow()
DShadowTessellator.h70 const Vector3* casterPolygon, int casterVertexCount,
75 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
DTessellationCache.cpp230 const int casterVertexCount = casterVertices2d.size(); in tessellateShadows() local
231 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows()
234 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows()
245 casterVertexCount); in tessellateShadows()
252 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows()
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
DShadowTessellator.cpp33 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument
59 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow()
64 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()