Searched refs:checkPlaybackThread_l (Results 1 – 4 of 4) sorted by relevance
590 PlaybackThread *thread = checkPlaybackThread_l(output); in createTrack()680 PlaybackThread *thread = checkPlaybackThread_l(output); in sampleRate()691 PlaybackThread *thread = checkPlaybackThread_l(output); in format()702 PlaybackThread *thread = checkPlaybackThread_l(output); in frameCount()715 PlaybackThread *thread = checkPlaybackThread_l(output); in latency()926 thread = checkPlaybackThread_l(output); in setStreamVolume()981 PlaybackThread *thread = checkPlaybackThread_l(output); in streamVolume()1069 thread = checkPlaybackThread_l(ioHandle); in setParameters()1115 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); in getParameters()1187 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition()[all …]
233 audioflinger->checkPlaybackThread_l(patch->sources[1].ext.mix.handle); in createAudioPatch()359 audioflinger->checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in createAudioPatch()628 audioflinger->checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in releaseAudioPatch()
518 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
401 PlaybackThread *pbt = thread->mAudioFlinger->checkPlaybackThread_l(thread->mId); in configure()