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Searched refs:checkPlaybackThread_l (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioFlinger.cpp590 PlaybackThread *thread = checkPlaybackThread_l(output); in createTrack()
680 PlaybackThread *thread = checkPlaybackThread_l(output); in sampleRate()
691 PlaybackThread *thread = checkPlaybackThread_l(output); in format()
702 PlaybackThread *thread = checkPlaybackThread_l(output); in frameCount()
715 PlaybackThread *thread = checkPlaybackThread_l(output); in latency()
926 thread = checkPlaybackThread_l(output); in setStreamVolume()
981 PlaybackThread *thread = checkPlaybackThread_l(output); in streamVolume()
1069 thread = checkPlaybackThread_l(ioHandle); in setParameters()
1115 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); in getParameters()
1187 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition()
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DPatchPanel.cpp233 audioflinger->checkPlaybackThread_l(patch->sources[1].ext.mix.handle); in createAudioPatch()
359 audioflinger->checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in createAudioPatch()
628 audioflinger->checkPlaybackThread_l(patch->sources[0].ext.mix.handle); in releaseAudioPatch()
DAudioFlinger.h518 PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
DEffects.cpp401 PlaybackThread *pbt = thread->mAudioFlinger->checkPlaybackThread_l(thread->mId); in configure()