Searched refs:checkRecordThread_l (Results 1 – 3 of 3) sorted by relevance
288 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in createAudioPatch()307 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in createAudioPatch()590 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in releaseAudioPatch()604 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in releaseAudioPatch()
1071 thread = checkRecordThread_l(ioHandle); in setParameters()1119 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getParameters()1152 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getInputFramesLost()1429 RecordThread *thread = checkRecordThread_l(input); in openRecord()2105 thread = checkRecordThread_l(input); in closeInput_nonvirtual()2325 AudioFlinger::RecordThread *AudioFlinger::checkRecordThread_l(audio_io_handle_t input) const in checkRecordThread_l() function in android::AudioFlinger2569 ThreadBase *thread = checkRecordThread_l(io); in createEffect()
520 RecordThread *checkRecordThread_l(audio_io_handle_t input) const;