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Searched refs:checkRecordThread_l (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/services/audioflinger/
DPatchPanel.cpp288 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in createAudioPatch()
307 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in createAudioPatch()
590 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in releaseAudioPatch()
604 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in releaseAudioPatch()
DAudioFlinger.cpp1071 thread = checkRecordThread_l(ioHandle); in setParameters()
1119 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getParameters()
1152 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getInputFramesLost()
1429 RecordThread *thread = checkRecordThread_l(input); in openRecord()
2105 thread = checkRecordThread_l(input); in closeInput_nonvirtual()
2325 AudioFlinger::RecordThread *AudioFlinger::checkRecordThread_l(audio_io_handle_t input) const in checkRecordThread_l() function in android::AudioFlinger
2569 ThreadBase *thread = checkRecordThread_l(io); in createEffect()
DAudioFlinger.h520 RecordThread *checkRecordThread_l(audio_io_handle_t input) const;