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Searched refs:childNode (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/cmds/uiautomator/library/core-src/com/android/uiautomator/core/
DQueryController.java327 AccessibilityNodeInfo childNode = fromNode.getChild(i); in findNodeRegularRecursive() local
328 if (childNode == null) { in findNodeRegularRecursive()
337 if (!childNode.isVisibleToUser()) { in findNodeRegularRecursive()
340 String.format("Skipping invisible child: %s", childNode.toString())); in findNodeRegularRecursive()
343 AccessibilityNodeInfo retNode = findNodeRegularRecursive(subSelector, childNode, i); in findNodeRegularRecursive()
457 AccessibilityNodeInfo childNode = fromNode.getChild(i); in findNodePatternRecursive() local
458 if (childNode == null) { in findNodePatternRecursive()
467 if (!childNode.isVisibleToUser()) { in findNodePatternRecursive()
470 String.format("Skipping invisible child: %s", childNode.toString())); in findNodePatternRecursive()
474 subSelector, childNode, i, originalPattern); in findNodePatternRecursive()
DAccessibilityNodeInfoDumper.java198 AccessibilityNodeInfo childNode = node.getChild(x); in childNafCheck() local
200 if (!safeCharSeqToString(childNode.getContentDescription()).isEmpty() in childNafCheck()
201 || !safeCharSeqToString(childNode.getText()).isEmpty()) in childNafCheck()
204 if (childNafCheck(childNode)) in childNafCheck()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DColladaParser.java243 Node childNode = node.getFirstChild(); in getNode() local
244 while (childNode != null) { in getNode()
245 if (childNode.getNodeType() == Node.ELEMENT_NODE) { in getNode()
246 Element field = (Element)childNode; in getNode()
272 childNode = childNode.getNextSibling(); in getNode()
490 Node childNode = scene.getFirstChild(); in getScene() local
491 while (childNode != null) { in getScene()
492 if (childNode.getNodeType() == Node.ELEMENT_NODE) { in getScene()
494 getNode((Element)childNode, null, indent); in getScene()
496 childNode = childNode.getNextSibling(); in getScene()
/frameworks/base/libs/hwui/
DRenderNode.cpp350 RenderNode* childNode = op->mRenderNode; in prepareSubTree() local
352 childNode->prepareTreeImpl(info); in prepareSubTree()