/frameworks/base/core/java/android/inputmethodservice/ |
D | KeyboardView.java | 703 if (label.length() > 1 && key.codes.length < 2) { in onBufferDraw() 775 && key.codes[0] > 32) { in getKeyIndices() 777 final int nCodes = key.codes.length; in getKeyIndices() 793 allKeys[j + c] = key.codes[c]; in getKeyIndices() 814 int code = key.codes[0]; in detectAndSendKey() 816 int[] codes = new int[MAX_NEARBY_KEYS]; in detectAndSendKey() local 817 Arrays.fill(codes, NOT_A_KEY); in detectAndSendKey() 818 getKeyIndices(x, y, codes); in detectAndSendKey() 826 code = key.codes[mTapCount]; in detectAndSendKey() 828 mKeyboardActionListener.onKey(code, codes); in detectAndSendKey() [all …]
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D | Keyboard.java | 235 public int[] codes; field in Keyboard.Key 357 codes = new int[] { codesValue.data }; in Key() 359 codes = parseCSV(codesValue.string.toString()); in Key() 388 if (codes == null && !TextUtils.isEmpty(label)) { in Key() 389 codes = new int[] { label.charAt(0) }; in Key() 600 key.codes = new int[] { c }; in Keyboard() 810 if (key.codes[0] == KEYCODE_SHIFT) { in loadKeyboard() 820 } else if (key.codes[0] == KEYCODE_ALT) { in loadKeyboard()
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/frameworks/base/tools/apilint/ |
D | apilint.py | 37 codes = [] 38 if reset: codes.append("0") 40 if not fg is None: codes.append("3%d" % (fg)) 42 if not bright: codes.append("4%d" % (bg)) 43 else: codes.append("10%d" % (bg)) 44 if bold: codes.append("1") 45 elif dim: codes.append("2") 46 else: codes.append("22") 47 return "\033[%sm" % (";".join(codes))
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PasswordEntryKeyboard.java | 90 final int code = key.codes[0]; in createKeyFromXml() 96 switch (key.codes[0]) { in createKeyFromXml() 256 final int code = codes[0]; in isInside()
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/frameworks/base/docs/html/google/play/billing/ |
D | billing_reference.jd | 10 <li><a href="#billing-codes">Server Response Codes</a></li> 33 <h2 id="billing-codes">Server Response Codes</h2> 34 …codes that are sent from Google Play to your application. Google Play sends the response code sync… 36 <p class="table-caption" id="response-codes-table"> 37 <strong>Table 1.</strong> Summary of response codes for In-app Billing Version 3 API calls.</p>
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D | billing_integrate.jd | 194 …ll the possible response codes from Google Play, see <a href="{@docRoot}google/play/billing/billin… 223 …ll the possible response codes from Google Play, see <a href="{@docRoot}google/play/billing/billin…
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D | billing_admin.jd | 258 <p>See table 1 for a list of the language codes you can use with the <em>locale</em> field.</p> 284 application is targeting. The country codes are two-letter uppercase 285 ISO country codes (such as "US") as defined by 296 <p class="table-caption" id="language-table"><strong>Table 1.</strong> Language codes you can use
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/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 32 <li><a href="#VersionCodes">Assigning version codes</a></li> 366 greater. In this case, the API level is the only supported filter used, so the version codes 371 the version codes <strong>must increase</strong> in correlation with the API levels. 374 support large screens), the version codes must still be in order. This ensures that a large screen 379 screens, then the version codes <strong>do not need to increase</strong> in correlation with the API 381 could potentially move between these two APKs, so there's no need for the version codes to 385 then the version codes <strong>must increase</strong> in correlation with the API levels. 459 <h3 id="VersionCodes">Assigning version codes</h3> 463 android:versionCode}</a> attribute. You must be careful about assigning version codes when 468 <h4>Ordering version codes</h4> [all …]
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/frameworks/base/docs/html/google/play/billing/v2/ |
D | billing_reference.jd | 31 <li><a href="#billing-codes">Server Response Codes</a></li> 47 <h2 id="billing-codes">Server Response Codes</h2> 48 <p>The following table lists all of the server response codes that are sent from Google Play to 49 your application. Google Play sends these response codes asynchronously as 51 broadcast intent. Your application must handle all of these response codes.</p> 53 <p class="table-caption" id="response-codes-table"><strong>Table 6.</strong> Summary of response 54 codes returned by Google Play.</p> 314 For more information about the response codes that are sent with this response, see <a 315 href="#billing-codes">Google Play Response Codes for In-app Billing</a>. The sample application
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D | api.jd | 266 or purchase information). For more information about the response codes that are sent with this 268 … href="{@docRoot}google/play/billing/v2/billing_reference.html#billing-codes">Server Response Codes
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/frameworks/base/docs/html/training/basics/supporting-devices/ |
D | platforms.jd | 17 <li><a href="#version-codes">Check System Version at Runtime</a></li> 78 <h2 id="version-codes">Check System Version at Runtime</h2> 81 constants class. Use these codes within your app to build conditions that ensure the code that
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/ |
D | armVCM4P2_SetPredDir_s.s | 50 ; * Standard OMXResult result. See enumeration for possible result codes.
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
D | armVCM4P2_SetPredDir_s.s | 50 ; * Standard OMXResult result. See enumeration for possible result codes.
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/frameworks/base/docs/html/google/play/licensing/ |
D | licensing-reference.jd | 14 <li><a href="#server-response-codes">Server Response Codes</a></li> 132 <h2 id="server-response-codes">Server Response Codes</h2> 134 <p>Table 2 lists all of the license response codes supported by the 136 codes. By default, the LicenseValidator class in the LVL provides all of the 137 necessary handling of these response codes for you. </p> 139 <p class="table-caption"><strong>Table 2.</strong> Summary of response codes
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D | index.jd | 58 codes.</dd>
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D | setting-up.jd | 478 valid server response codes to control the response or condition you want to 483 For a description of the codes, see <a 484 href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server 509 href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server
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/frameworks/base/docs/html/training/game-controllers/ |
D | controller-input.jd | 31 <p>At the system level, Android reports input event codes from game controllers 32 as Android key codes and axis values. In your game, you can receive these codes 180 <p>Figure 1 shows how Android maps key codes and axis values to the physical 215 <p>Common key codes generated by gamepad button presses include 337 key codes as the same input events, as recommended in table 2.</p> 340 codes and hat axis values.</p>
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/frameworks/base/docs/html/google/gcm/ |
D | server-ref.jd | 22 <li><a href="#error-codes">Downstream message error response codes (HTTP and XMPP)</a></li> 36 <li><a href="#error-codes">Downstream message error response codes (HTTP and XMPP)</a></li> 606 <h2 id="error-codes">Downstream message error response codes (HTTP and XMPP)</h2> 608 <p>The following table lists the error response codes for downstream messages (HTTP and XMPP).</p> 611 <strong>Table 11.</strong> Downstream message error response codes.</p>
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D | ccs.jd | 283 NACK error codes. Unless otherwise 284 indicated, a NACKed message should not be retried. Unexpected NACK error codes
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/frameworks/base/docs/html/about/versions/ |
D | android-3.1.jd | 193 format codes, association type, and protection status.</li> 235 and trackballs, the platform now defines axis codes on {@link 236 android.view.MotionEvent}, similar to how it defines key codes on {@link 237 android.view.KeyEvent}. New axis codes for joysticks 255 axis codes that are used when the framework does not know how to map a 256 particular axis. Specific devices can use the generic axis codes to pass custom
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/frameworks/base/services/core/jni/ |
D | com_android_server_input_InputManagerService.cpp | 1083 int32_t* codes = env->GetIntArrayElements(keyCodes, NULL); in nativeHasKeys() local 1089 deviceId, uint32_t(sourceMask), numCodes, codes, flags)) { in nativeHasKeys() 1099 env->ReleaseIntArrayElements(keyCodes, codes, 0); in nativeHasKeys()
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/frameworks/base/docs/html/training/tv/start/ |
D | hardware.jd | 429 example, a user might have both a basic D-pad controller and a game controller. The key codes 431 codes sent by a physical D-pad.
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/frameworks/base/docs/html/guide/topics/resources/ |
D | localization.jd | 436 <li>Pick the locale you want to test and determine its language and region codes, for 449 </code>Replace bracketed sections with the appropriate codes from Step
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 183 device supporting many APKs, but the solution is the same: Version codes.</p>
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/frameworks/base/docs/html/guide/topics/connectivity/ |
D | sip.jd | 87 <td>Defines error codes returned during SIP actions.</td>
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