Searched refs:compressedFormat (Results 1 – 5 of 5) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | TextureObjectManager.cpp | 162 int format, int compressedFormat, int bpr) in reallocate() argument 184 surface.compressedFormat = compressedFormat; in reallocate() 216 mipmap.compressedFormat = compressedFormat; in reallocate()
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D | TextureObjectManager.h | 56 int format, int compressedFormat, int bpr);
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D | texture.cpp | 364 GLenum compressedFormat = 0) in createTextureSurface() argument 387 width, height, stride, formatIdx, compressedFormat, bpr); in createTextureSurface() 398 width, height, stride, formatIdx, compressedFormat, bpr); in createTextureSurface() 1211 userSurface.compressedFormat = 0; in glTexImage2D() 1294 userSurface.compressedFormat = 0; in glTexSubImage2D() 1532 userSurface.compressedFormat = 0; in glReadPixels()
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D | mipmap.cpp | 48 base->format, base->compressedFormat, bpr) != NO_ERROR) { in buildAPyramid()
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/frameworks/native/include/ui/ |
D | ANativeObjectBase.h | 39 uint32_t compressedFormat; member
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