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Searched refs:compressedFormat (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
DTextureObjectManager.cpp162 int format, int compressedFormat, int bpr) in reallocate() argument
184 surface.compressedFormat = compressedFormat; in reallocate()
216 mipmap.compressedFormat = compressedFormat; in reallocate()
DTextureObjectManager.h56 int format, int compressedFormat, int bpr);
Dtexture.cpp364 GLenum compressedFormat = 0) in createTextureSurface() argument
387 width, height, stride, formatIdx, compressedFormat, bpr); in createTextureSurface()
398 width, height, stride, formatIdx, compressedFormat, bpr); in createTextureSurface()
1211 userSurface.compressedFormat = 0; in glTexImage2D()
1294 userSurface.compressedFormat = 0; in glTexSubImage2D()
1532 userSurface.compressedFormat = 0; in glReadPixels()
Dmipmap.cpp48 base->format, base->compressedFormat, bpr) != NO_ERROR) { in buildAPyramid()
/frameworks/native/include/ui/
DANativeObjectBase.h39 uint32_t compressedFormat; member