Searched refs:cues (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/media/java/android/media/ |
D | SubtitleTrack.java | 400 Vector<Cue> cues = mCues.get(timeMs); in addEvent() local 401 if (cues == null) { in addEvent() 402 cues = new Vector<Cue>(2); in addEvent() 403 mCues.put(timeMs, cues); in addEvent() 404 } else if (cues.contains(cue)) { in addEvent() 409 cues.add(cue); in addEvent() 414 Vector<Cue> cues = mCues.get(timeMs); in removeEvent() local 415 if (cues != null) { in removeEvent() 416 cues.remove(cue); in removeEvent() 417 if (cues.size() == 0) { in removeEvent() [all …]
|
/frameworks/av/media/libstagefright/webm/ |
D | WebmWriter.cpp | 308 sp<WebmElement> cues = new WebmMaster(kMkvCues, mCuePoints); in reset() local 309 uint64_t cuesSize = cues->totalSize(); in reset() 315 cues->write(mFd, cuesSize); in reset() 319 cues->write(mFd, cuesSize); in reset() 461 sp<WebmElement> ebml, segment, info, seekHead, tracks, cues; in start() local 476 cues = NULL; in start() 484 cues = new EbmlVoid(mEstimatedCuesSize); in start() 487 sp<WebmElement> elems[] = { ebml, segment, seekHead, info, tracks, cues }; in start()
|
D | WebmFrameThread.cpp | 69 List<sp<WebmElement> >& cues) in WebmFrameSinkThread() 74 mCues(cues), in WebmFrameSinkThread() 83 List<sp<WebmElement> >& cues) in WebmFrameSinkThread() 88 mCues(cues), in WebmFrameSinkThread()
|
D | WebmFrameThread.h | 64 List<sp<WebmElement> >& cues); 71 List<sp<WebmElement> >& cues);
|
/frameworks/base/docs/html/training/accessibility/ |
D | accessible-app.jd | 49 cues are needed.</p> 92 application and listen for the audible cues provided by TalkBack.</p> 197 navigate without any visual cues. Fix problem areas as they appear, and you'll
|
/frameworks/base/docs/html/training/transitions/ |
D | overview.jd | 18 highlight changes and provide visual cues that help users learn how your app works.</p> 44 <strong>Figure 1.</strong> Visual cues using user interface animation.</p> 59 <p>The example in Figure 1 shows how an animation provides visual cues to help the user. As the
|
/frameworks/base/docs/html/training/animation/ |
D | index.jd | 40 Animations can add subtle visual cues that notify users about what's going on in your app and
|
/frameworks/base/docs/html/design/wear/ |
D | context.jd | 24 notifications and actions. By using device sensors and other contextual cues, your app can reveal
|
/frameworks/base/docs/html/training/keyboard-input/ |
D | navigation.jd | 40 to users who do not navigate using visual cues. Fully supporting directional navigation in your
|
/frameworks/base/docs/html/samples/new/ |
D | index.jd | 182 visual cues when the jobs are executed.
|
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | widget_design.jd | 103 <p>Widgets designed to fit visually with other widgets on the Home screen take cues from the other
|
/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | apps.jd | 97 <p>Many user interface controls depend on visual cues to indicate their meaning and usage. For 101 with impaired vision can't see these cues well enough to follow them, which makes them useless.</p>
|
/frameworks/base/docs/html/about/versions/ |
D | android-3.0-highlights.jd | 85 …pp shortcuts, and wallpapers using a dedicated visual layout mode. Visual cues and drop shadows im…
|