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Searched refs:currentNormalIndex (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp448 int currentNormalIndex = polyLength - 1; in createSpotShadow() local
456 outlineData[currentNormalIndex].normal = ShadowTessellator::calculateNormal( in createSpotShadow()
457 outlineData[currentNormalIndex].position, in createSpotShadow()
459 currentNormalIndex = (currentNormalIndex + 1) % polyLength; in createSpotShadow()