Searched refs:currentPenumbraVertex (Results 1 – 1 of 1) sorted by relevance
722 const Vector2& currentPenumbraVertex = penumbra[i]; in genNewPenumbraAndPairWithUmbra() local727 (currentPenumbraVertex - umbra[previousClosestUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()732 float newLengthSquared = (currentPenumbraVertex - umbra[newUmbraIndex]).lengthSquared(); in genNewPenumbraAndPairWithUmbra()796 Vector2 interpolatedPenumbra = currentPenumbraVertex * weightForCurrentPenumbra + in genNewPenumbraAndPairWithUmbra()805 newPenumbra[newPenumbraIndex++] = currentPenumbraVertex; in genNewPenumbraAndPairWithUmbra()