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Searched refs:currentProgram (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DRenderState.cpp110 if (mCaches->currentProgram) { in interruptForFunctorInvoke()
111 if (mCaches->currentProgram->isInUse()) { in interruptForFunctorInvoke()
112 mCaches->currentProgram->remove(); in interruptForFunctorInvoke()
113 mCaches->currentProgram = NULL; in interruptForFunctorInvoke()
DCaches.cpp97 currentProgram = NULL; in init()
238 currentProgram = NULL; in terminate()
487 GLuint slot = currentProgram->position; in bindPositionVertexPointer()
496 GLuint slot = currentProgram->texCoords; in bindTexCoordsVertexPointer()
DOpenGLRenderer.cpp1697 glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1700 glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1705 glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1723 …mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset…
1735 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1741 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1776 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1797 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1799 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1807 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
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DSkiaShader.cpp193 Program* program = caches->currentProgram; in setupProgram()
279 Program* program = caches->currentProgram; in setupProgram()
383 Program* program = caches->currentProgram; in setupProgram()
DCaches.h310 Program* currentProgram; variable