Searched refs:currentTransform (Results 1 – 8 of 8) sorted by relevance
154 if (CC_LIKELY(currentTransform()->rectToRect())) { in clipRect()167 currentTransform()->copyTo(transform); in clipPath()203 if (!outlineIsRounded || currentTransform()->isSimple()) { in setClippingOutline()241 currentTransform()->mapRect(r); in calculateQuickRejectForScissor()280 currentTransform()->mapRect(r); in quickRejectConservative()
372 currentTransform()->copyTo(&info.transform[0]); in callDrawGLFunction()618 currentTransform()->mapRect(bounds); in calculateLayerBoundsAndClip()635 inverse.loadInverse(*currentTransform()); in calculateLayerBoundsAndClip()944 if (currentTransform()->isPureTranslate() && in drawTextureLayer()948 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); in drawTextureLayer()949 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); in drawTextureLayer()979 bool simpleTransform = currentTransform()->isPureTranslate() && in composeLayerRect()986 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); in composeLayerRect()987 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); in composeLayerRect()1140 if (currentTransform()->isPureTranslate()) { in composeLayerRegion()[all …]
60 return CC_LIKELY(currentTransform()->rectToRect()); in hasRectToRectTransform()102 inline const mat4* currentTransform() const { in currentTransform() function
103 return currentTransform()->isSimple(); in isCurrentTransformSimple()
223 return currentTransform()->isSimple(); in isCurrentTransformSimple()
186 DrawRenderNodeOp* op = new (alloc()) DrawRenderNodeOp(renderNode, flags, *currentTransform()); in drawRenderNode()
910 Matrix4 initialTransform(*(renderer.currentTransform())); in issueOperations()
1556 Matrix4 drawTransform(*(renderer.currentTransform())); in applyDraw()