Searched refs:dangerRects (Results 1 – 2 of 2) sorted by relevance
243 state->dangerRects[i] = bounds; in setClippingRoundRect()245 state->dangerRects[0].bottom = state->dangerRects[1].bottom = bounds.top + radius; in setClippingRoundRect()246 state->dangerRects[0].right = state->dangerRects[2].right = bounds.left + radius; in setClippingRoundRect()247 state->dangerRects[1].left = state->dangerRects[3].left = bounds.right - radius; in setClippingRoundRect()248 state->dangerRects[2].top = state->dangerRects[3].top = bounds.bottom - radius; in setClippingRoundRect()250 transform->mapRect(state->dangerRects[i]); in setClippingRoundRect()253 state->dangerRects[i].snapGeometryToPixelBoundaries(true); in setClippingRoundRect()
52 return rect.intersects(dangerRects[0]) in areaRequiresRoundRectClip()53 || rect.intersects(dangerRects[1]) in areaRequiresRoundRectClip()54 || rect.intersects(dangerRects[2]) in areaRequiresRoundRectClip()55 || rect.intersects(dangerRects[3]); in areaRequiresRoundRectClip()60 Rect dangerRects[4]; variable