Searched refs:depthWriteEnable (Results 1 – 5 of 5) sorted by relevance
172 RSD_CALL_GL(glDepthMask, ps->mHal.state.depthWriteEnable); in rsdProgramStoreSetActive()173 if (drv->depthTestEnable || ps->mHal.state.depthWriteEnable) { in rsdProgramStoreSetActive()
40 mHal.state.depthWriteEnable = depthMask; in ProgramStore()103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; in getProgramStore()
53 bool depthWriteEnable; member
99 bool depthWriteEnable; member
25 return prog->mHal.state.depthWriteEnable; in rsgProgramStoreIsDepthMaskEnabled()