D | OpenGLRenderer.cpp | 900 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform); in composeLayer() 903 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); in composeLayer() 1233 void OpenGLRenderer::dirtyLayer(const float left, const float top, in dirtyLayer() function in android::uirenderer::OpenGLRenderer 1242 void OpenGLRenderer::dirtyLayer(const float left, const float top, in dirtyLayer() function in android::uirenderer::OpenGLRenderer 1726 dirtyLayer(left, top, right, bottom, *currentTransform()); 1728 dirtyLayer(left, top, right, bottom); 2122 dirtyLayer(left, top, right, bottom, *currentTransform()); 2277 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); 2279 dirtyLayer(left + bounds.left, top + bounds.top, 2337 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); [all …]
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