Searched refs:drawCount (Results 1 – 1 of 1) sorted by relevance
1263 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in issueIndexedQuadDraw() local1266 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL); in issueIndexedQuadDraw()1268 elementsCount -= drawCount; in issueIndexedQuadDraw()1271 mesh += (drawCount / 6) * 4; in issueIndexedQuadDraw()2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);2958 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));2960 elementsCount -= drawCount;2963 mesh += (drawCount / 6) * 4;