/frameworks/compile/libbcc/tests/debuginfo/host-tests/ |
D | lit.cfg | 42 ## Set up environment variables 46 config.environment['LD_LIBRARY_PATH'] = \ 48 config.environment['LD_LIBRARY_PATH'] 51 config.environment['DEBUGGER'] = config.gdb 52 config.environment['DEBUGGER_ARGS'] = '-q -batch -n --args ' \ 58 lit.note('LD_LIBRARY_PATH is %r' % config.environment['LD_LIBRARY_PATH'])
|
/frameworks/base/media/mca/filterfw/java/android/filterfw/ |
D | GraphEnvironment.java | 67 public AsyncRunner getAsyncRunner(FilterContext environment) { in getAsyncRunner() argument 69 mAsyncRunner = new AsyncRunner(environment, RoundRobinScheduler.class); in getAsyncRunner() 75 public GraphRunner getSyncRunner(FilterContext environment) { in getSyncRunner() argument 77 mSyncRunner = new SyncRunner(environment, mGraph, RoundRobinScheduler.class); in getSyncRunner()
|
/frameworks/compile/libbcc/tests/debuginfo/target-tests/ |
D | lit.cfg | 69 ## Set up environment variables 72 # Propagate ANDROID_PRODUCT_OUT to child environment 73 config.environment['ANDROID_PRODUCT_OUT'] = os.getenv('ANDROID_PRODUCT_OUT') 74 config.environment['ANDROID_BUILD_TOP'] = os.getenv('ANDROID_BUILD_TOP') 76 config.environment['DEBUGGER'] = config.gdb 77 config.environment['DEBUGGER_ARGS'] = "-d " + config.gdb_plugin_directory + ' '
|
/frameworks/base/docs/html/tools/extras/ |
D | index.jd | 5 …functionality to your development environment. You can download all of the SDK extras into your de…
|
/frameworks/compile/libbcc/tests/debuginfo/ |
D | lit.site.cfg | 29 # If the user set the overriding environment variable, use it 38 , try setting " + env_var + " in your environment") 42 # Get the base build directory for the android source tree from environment. 62 config.environment['PATH']) 71 config.perl = inferTool(lit, 'perl', 'PERL', config.environment['PATH']) 72 config.sh = inferTool(lit, 'bash', 'BASH', config.environment['PATH'])
|
D | README | 29 the build environment variables set (i.e. ANDROID_BUILD_TOP) 41 set the following environment variables:
|
/frameworks/compile/slang/lit-tests/ |
D | lit.cfg | 14 # Get the base build directory for the android source tree from environment. 32 # If the user set the overriding environment variable, use it 41 + env_var + " in your environment") 47 config.filecheck = inferTool('FileCheck', 'FILECHECK', config.environment['PATH'])
|
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | FilterContext.java | 59 public void initGLEnvironment(GLEnvironment environment) { in initGLEnvironment() argument 61 mGLEnvironment = environment; in initGLEnvironment()
|
/frameworks/base/docs/html/training/activity-testing/ |
D | preparing-activity-testing.jd | 36 development environment. This lesson teaches you how to set up the Eclipse 47 development environment for you to create, build, and run Android application 52 <p>To set up your test environment in Eclipse:</p> 70 cases from your Eclipse environment. To learn how to perform these tasks in 75 <p>If you are using Gradle version 1.6 or higher as your build environment, you
|
/frameworks/base/docs/html/tools/testing/ |
D | contentprovider_testing.jd | 89 isolated environment. Android mock objects such as {@link android.test.IsolatedContext} and 90 {@link android.test.mock.MockContentResolver} also help provide an isolated test environment. 105 The main focus of the provider testing API is to provide an isolated testing environment. This 113 environment for you. 120 feature of this class is its initialization, which creates the isolated test environment. 139 {@link android.content.ContentProvider} object, but it takes all of its environment information 141 working in the isolated test environment. All of the tests done in the test case class run
|
D | service_testing.jd | 85 {@link android.test.ServiceTestCase} defers initialization of the test environment until you 88 allows you to set up your test environment, particularly your mock objects, before the Service 119 (or both) for the test environment. These objects isolate the test environment from the
|
/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_environment.jd | 38 ambient temperature near an Android-powered device. All four environment sensors are hardware-based 40 the light sensor, which most device manufacturers use to control screen brightness, environment 42 verify at runtime whether an environment sensor exists before you attempt to acquire data from 46 values for each {@link android.hardware.SensorEvent}, environment sensors return a single sensor 49 filtering, environment sensors do not typically require any data filtering or data processing. Table 50 1 provides a summary of the environment sensors that are supported on the Android platform.</p>
|
/frameworks/base/docs/html/tools/debugging/ |
D | debugging-projects-cmdline.jd | 22 the Android SDK provides for debugging. A basic debugging environment consists of:</p> 36 <h2 id="start-debugging">Starting a debugging environment</h2> 40 environment yourself by running a few tools that are provided in the Android SDK. To begin
|
/frameworks/base/docs/html/google/play/licensing/ |
D | setting-up.jd | 15 <li><a href="#runtime-setup">Setting up the runtime environment</a></li> 27 environment</a></li> 35 Play publishing account, your development environment, and any test accounts required to verify 93 <p>Setting up your environment for licensing involves these tasks:</p> 96 <li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li> 106 <p>To get started, you need to set up a proper runtime environment on which 111 <h3 id="runtime-setup">Setting up the runtime environment</h3> 118 licensing in your application, you need to set up a runtime environment that 122 <p>There are two types of runtime environment that you can use: </p> 204 <p>After you set up a runtime environment that meets the requirements described [all …]
|
D | index.jd | 50 <dd>Explains how to set up your Google Play account, development environment, and 51 testing environment in order to add licensing to your app.</dd>
|
/frameworks/base/tools/layoutlib/bridge/tests/res/testApp/MyApplication/ |
D | gradlew.bat | 29 echo Please set the JAVA_HOME variable in your environment to match the 43 echo Please set the JAVA_HOME variable in your environment to match the
|
D | gradle.properties | 7 # For more details on how to configure your build environment visit
|
/frameworks/base/docs/html/training/notepad/ |
D | notepad-index.jd | 41 the Eclipse development environment, with the Android plugin installed. If you 44 steps in your environment. </p> 52 documents, which explain in detail how to set up your development environment 54 read both these documents, have the SDK installed, and your work environment set up.</p>
|
D | index.jd | 33 the Eclipse development environment, with the Android plugin installed. If you 36 steps in your environment. </p> 48 tutorial, which explains how to set up your Eclipse environment
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
D | NotificationData.java | 142 public NotificationData(Environment environment) { in NotificationData() argument 143 mEnvironment = environment; in NotificationData()
|
/frameworks/native/cmds/flatland/ |
D | README.txt | 12 consistent and static an environment as possible. The display should be 71 probably indicates that something is wrong with the environment in which
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | EventLogTags.logtags | 18 ## currentlyInsecure: 1: No secure unlock method set up (!secure), or trusted environment (TrustMan…
|
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/ |
D | EventLogTags.logtags | 18 ## currentlyInsecure: 1: No secure unlock method set up (!secure), or trusted environment (TrustMan…
|
/frameworks/base/docs/html/tools/help/ |
D | sdk-manager.jd | 8 your environment.</p> 52 environment so you're able to compile your application. In order to provide the best user experience 81 <code>platform-tools</code> to your <code>PATH</code> environment variable.</p>
|
/frameworks/base/docs/html/training/graphics/opengl/ |
D | draw.jd | 7 previous.link=environment.html 112 the OpenGL ES environment. To compile this code, create a utility method in your renderer class:</p> 184 // Add program to OpenGL ES environment
|