Home
last modified time | relevance | path

Searched refs:environment (Results 1 – 25 of 153) sorted by relevance

1234567

/frameworks/compile/libbcc/tests/debuginfo/host-tests/
Dlit.cfg42 ## Set up environment variables
46 config.environment['LD_LIBRARY_PATH'] = \
48 config.environment['LD_LIBRARY_PATH']
51 config.environment['DEBUGGER'] = config.gdb
52 config.environment['DEBUGGER_ARGS'] = '-q -batch -n --args ' \
58 lit.note('LD_LIBRARY_PATH is %r' % config.environment['LD_LIBRARY_PATH'])
/frameworks/base/media/mca/filterfw/java/android/filterfw/
DGraphEnvironment.java67 public AsyncRunner getAsyncRunner(FilterContext environment) { in getAsyncRunner() argument
69 mAsyncRunner = new AsyncRunner(environment, RoundRobinScheduler.class); in getAsyncRunner()
75 public GraphRunner getSyncRunner(FilterContext environment) { in getSyncRunner() argument
77 mSyncRunner = new SyncRunner(environment, mGraph, RoundRobinScheduler.class); in getSyncRunner()
/frameworks/compile/libbcc/tests/debuginfo/target-tests/
Dlit.cfg69 ## Set up environment variables
72 # Propagate ANDROID_PRODUCT_OUT to child environment
73 config.environment['ANDROID_PRODUCT_OUT'] = os.getenv('ANDROID_PRODUCT_OUT')
74 config.environment['ANDROID_BUILD_TOP'] = os.getenv('ANDROID_BUILD_TOP')
76 config.environment['DEBUGGER'] = config.gdb
77 config.environment['DEBUGGER_ARGS'] = "-d " + config.gdb_plugin_directory + ' '
/frameworks/base/docs/html/tools/extras/
Dindex.jd5 …functionality to your development environment. You can download all of the SDK extras into your de…
/frameworks/compile/libbcc/tests/debuginfo/
Dlit.site.cfg29 # If the user set the overriding environment variable, use it
38 , try setting " + env_var + " in your environment")
42 # Get the base build directory for the android source tree from environment.
62 config.environment['PATH'])
71 config.perl = inferTool(lit, 'perl', 'PERL', config.environment['PATH'])
72 config.sh = inferTool(lit, 'bash', 'BASH', config.environment['PATH'])
DREADME29 the build environment variables set (i.e. ANDROID_BUILD_TOP)
41 set the following environment variables:
/frameworks/compile/slang/lit-tests/
Dlit.cfg14 # Get the base build directory for the android source tree from environment.
32 # If the user set the overriding environment variable, use it
41 + env_var + " in your environment")
47 config.filecheck = inferTool('FileCheck', 'FILECHECK', config.environment['PATH'])
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DFilterContext.java59 public void initGLEnvironment(GLEnvironment environment) { in initGLEnvironment() argument
61 mGLEnvironment = environment; in initGLEnvironment()
/frameworks/base/docs/html/training/activity-testing/
Dpreparing-activity-testing.jd36 development environment. This lesson teaches you how to set up the Eclipse
47 development environment for you to create, build, and run Android application
52 <p>To set up your test environment in Eclipse:</p>
70 cases from your Eclipse environment. To learn how to perform these tasks in
75 <p>If you are using Gradle version 1.6 or higher as your build environment, you
/frameworks/base/docs/html/tools/testing/
Dcontentprovider_testing.jd89 isolated environment. Android mock objects such as {@link android.test.IsolatedContext} and
90 {@link android.test.mock.MockContentResolver} also help provide an isolated test environment.
105 The main focus of the provider testing API is to provide an isolated testing environment. This
113 environment for you.
120 feature of this class is its initialization, which creates the isolated test environment.
139 {@link android.content.ContentProvider} object, but it takes all of its environment information
141 working in the isolated test environment. All of the tests done in the test case class run
Dservice_testing.jd85 {@link android.test.ServiceTestCase} defers initialization of the test environment until you
88 allows you to set up your test environment, particularly your mock objects, before the Service
119 (or both) for the test environment. These objects isolate the test environment from the
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_environment.jd38 ambient temperature near an Android-powered device. All four environment sensors are hardware-based
40 the light sensor, which most device manufacturers use to control screen brightness, environment
42 verify at runtime whether an environment sensor exists before you attempt to acquire data from
46 values for each {@link android.hardware.SensorEvent}, environment sensors return a single sensor
49 filtering, environment sensors do not typically require any data filtering or data processing. Table
50 1 provides a summary of the environment sensors that are supported on the Android platform.</p>
/frameworks/base/docs/html/tools/debugging/
Ddebugging-projects-cmdline.jd22 the Android SDK provides for debugging. A basic debugging environment consists of:</p>
36 <h2 id="start-debugging">Starting a debugging environment</h2>
40 environment yourself by running a few tools that are provided in the Android SDK. To begin
/frameworks/base/docs/html/google/play/licensing/
Dsetting-up.jd15 <li><a href="#runtime-setup">Setting up the runtime environment</a></li>
27 environment</a></li>
35 Play publishing account, your development environment, and any test accounts required to verify
93 <p>Setting up your environment for licensing involves these tasks:</p>
96 <li><a href="#runtime-setup">Setting up the runtime environment</a> for development</li>
106 <p>To get started, you need to set up a proper runtime environment on which
111 <h3 id="runtime-setup">Setting up the runtime environment</h3>
118 licensing in your application, you need to set up a runtime environment that
122 <p>There are two types of runtime environment that you can use: </p>
204 <p>After you set up a runtime environment that meets the requirements described
[all …]
Dindex.jd50 <dd>Explains how to set up your Google Play account, development environment, and
51 testing environment in order to add licensing to your app.</dd>
/frameworks/base/tools/layoutlib/bridge/tests/res/testApp/MyApplication/
Dgradlew.bat29 echo Please set the JAVA_HOME variable in your environment to match the
43 echo Please set the JAVA_HOME variable in your environment to match the
Dgradle.properties7 # For more details on how to configure your build environment visit
/frameworks/base/docs/html/training/notepad/
Dnotepad-index.jd41 the Eclipse development environment, with the Android plugin installed. If you
44 steps in your environment. </p>
52 documents, which explain in detail how to set up your development environment
54 read both these documents, have the SDK installed, and your work environment set up.</p>
Dindex.jd33 the Eclipse development environment, with the Android plugin installed. If you
36 steps in your environment. </p>
48 tutorial, which explains how to set up your Eclipse environment
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
DNotificationData.java142 public NotificationData(Environment environment) { in NotificationData() argument
143 mEnvironment = environment; in NotificationData()
/frameworks/native/cmds/flatland/
DREADME.txt12 consistent and static an environment as possible. The display should be
71 probably indicates that something is wrong with the environment in which
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DEventLogTags.logtags18 ## currentlyInsecure: 1: No secure unlock method set up (!secure), or trusted environment (TrustMan…
/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/
DEventLogTags.logtags18 ## currentlyInsecure: 1: No secure unlock method set up (!secure), or trusted environment (TrustMan…
/frameworks/base/docs/html/tools/help/
Dsdk-manager.jd8 your environment.</p>
52 environment so you're able to compile your application. In order to provide the best user experience
81 <code>platform-tools</code> to your <code>PATH</code> environment variable.</p>
/frameworks/base/docs/html/training/graphics/opengl/
Ddraw.jd7 previous.link=environment.html
112 the OpenGL ES environment. To compile this code, create a utility method in your renderer class:</p>
184 // Add program to OpenGL ES environment

1234567