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Searched refs:error_log (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp334 char* error_log = new char[log_length]; in CompileShader() local
335 if (error_log) { in CompileShader()
336 glGetShaderInfoLog(shader, log_length, NULL, error_log); in CompileShader()
337 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()
338 delete[] error_log; in CompileShader()
368 char* error_log = new char[log_length]; in LinkProgram() local
369 if (error_log) { in LinkProgram()
370 glGetProgramInfoLog(program, log_length, NULL, error_log); in LinkProgram()
371 ALOGE("Program Linker Error:\n%s\n", error_log); in LinkProgram()
372 delete[] error_log; in LinkProgram()