Searched refs:error_log (Results 1 – 1 of 1) sorted by relevance
334 char* error_log = new char[log_length]; in CompileShader() local335 if (error_log) { in CompileShader()336 glGetShaderInfoLog(shader, log_length, NULL, error_log); in CompileShader()337 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()338 delete[] error_log; in CompileShader()368 char* error_log = new char[log_length]; in LinkProgram() local369 if (error_log) { in LinkProgram()370 glGetProgramInfoLog(program, log_length, NULL, error_log); in LinkProgram()371 ALOGE("Program Linker Error:\n%s\n", error_log); in LinkProgram()372 delete[] error_log; in LinkProgram()