Searched refs:faceCount (Results 1 – 3 of 3) sorted by relevance
60 uint32_t faceCount; member
85 uint32_t faceCount; member
129 uint32_t faceCount = 1; in Upload2DTexture() local131 faceCount = 6; in Upload2DTexture()135 for (uint32_t face = 0; face < faceCount; face ++) { in Upload2DTexture()313 alloc->mHal.drvState.faceCount = type->getDimFaces(); in AllocationBuildPointerTable()352 if(alloc->mHal.drvState.faceCount) { in AllocationBuildPointerTable()