Searched refs:fieldArraySizes (Results 1 – 6 of 6) sorted by relevance
203 uint32_t *fieldArraySizes; member
64 return element->mHal.state.fieldArraySizes[index]; in rsElementGetSubElementArraySize()
65 delete [] mHal.state.fieldArraySizes; in clear()194 mHal.state.fieldArraySizes = new uint32_t[noPaddingFieldCount]; in compute()217 mHal.state.fieldArraySizes[ctNoPadding] = mFields[ct].arraySize; in compute()
50 uint32_t *fieldArraySizes; member
301 if (e->mHal.state.fieldArraySizes[field] > 1) { in appendUserConstants()302 mShader.appendFormat("[%d]", e->mHal.state.fieldArraySizes[field]); in appendUserConstants()610 arrayLengths[*count] = e->mHal.state.fieldArraySizes[ct]; in initAddUserElement()
63 uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; in isValidGLComponent()