/frameworks/base/libs/hwui/ |
D | Patch.cpp | 101 const float fixed = bitmapWidth - stretchSize; in createMesh() local 102 const float xStretch = fmaxf(width - fixed, 0.0f); in createMesh() 104 rescaleX = fixed == 0.0f ? 0.0f : fminf(fmaxf(width, 0.0f) / fixed, 1.0f); in createMesh() 113 const float fixed = bitmapHeight - stretchSize; in createMesh() local 114 const float yStretch = fmaxf(height - fixed, 0.0f); in createMesh() 116 rescaleY = fixed == 0.0f ? 0.0f : fminf(fmaxf(height, 0.0f) / fixed, 1.0f); in createMesh()
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/frameworks/base/docs/html/design/building-blocks/ |
D | tabs.jd | 45 <h2 id="fixed">Fixed Tabs</h2> 47 … all tabs, the tab labels themselves will be scrollable. For this reason, fixed tabs are best suit…
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D | grid-lists.jd | 23 <p>The items in a grid list are arranged in two dimensions, one of which is fixed when scrolling
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 130 * Load the projection matrix for a currently bound fixed function 138 * Load the model matrix for a currently bound fixed function 146 * Load the texture matrix for a currently bound fixed function 154 * Get the projection matrix for a currently bound fixed function 163 * Set the constant color for a fixed function emulation program.
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/frameworks/base/tests/LegacyRestoreTest/ |
D | README | 12 The file "kk-fixed-encrypted-settings-abcd.ab" is a similar encrypted "adb backup"
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/frameworks/opt/telephony/src/java/com/android/internal/telephony/ |
D | EventLogTags.logtags | 44 # and STATE_OUT_OF_SERVICE in "network_to". To avoid confusion, the fixed version
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | grain.fs | 24 * Convolution matrix of distance 2 with fixed point of 'kShiftBits' bits
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | menu_design.jd | 47 <li>Put only the most important commands fixed on the screen. </li> 71 …: 4px;"><a href=#most_important_commands>Put only most important commands fixed on the screen</a><… 257 are less discoverable than either buttons fixed on-screen or the Options menu. 302 Commands can also be fixed directly on screen, typically in 323 or place them fixed in an activity screen; put commands that apply to the 442 <h3 id="most_important_commands">Put only the most important commands fixed on the screen</h3> 451 Here are a number of important reasons to place commands fixed on the activity screen:
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/frameworks/native/cmds/flatland/ |
D | README.txt | 18 fixed or eliminated for production devices).
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/frameworks/base/docs/html/design/patterns/ |
D | app-structure.jd | 120 Default fixed tabs shown in Holo Dark & Light. 206 <p>If the categories in the tabs are not closely related, favor fixed tabs, so that all categories … 211 People uses fixed tabs to switch between different, relatively unrelated functional areas.
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/frameworks/base/docs/html/about/versions/ |
D | android-3.2.jd | 52 <li><strong>Compatibility zoom for fixed-sized apps</strong> 55 users a new way to view fixed-sized apps on larger devices. The new mode provides a 80 <p>To ensure the best possible display for fixed-sized apps and apps with limited 113 on its height. In all cases, the smallestWidth is derived from a fixed characteristic of the
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/frameworks/base/docs/html/training/design-navigation/ |
D | descendant-lateral.jd | 66 …uch-based navigation interface. Examples of such targets include buttons, fixed-size list views, o… 100 …s, as list items generally span the entire width of the screen yet have a fixed height. One way to…
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D | multiple-sizes.jd | 85 …nt the content in each pane in the portrait orientation. Panes could have fixed widths or take a c…
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/frameworks/native/opengl/libagl/ |
D | texture.cpp | 988 GGLfixed fixed[4]; in glTexEnvfv() local 990 fixed[i] = gglFloatToFixed(params[i]); in glTexEnvfv() 991 c->rasterizer.procs.texEnvxv(c, target, pname, fixed); in glTexEnvfv()
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 108 color themes, bugs fixed in shared code), which improves your development time and reduces the 295 <p>Fortunately this is easily fixed by adding the following to your manifest:</p>
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D | api.jd | 148 color themes, bugs fixed in shared code), which improves your development time and reduces the 376 <p>Fortunately this is easily fixed by adding the following to your manifest:</p>
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D | screensize.jd | 125 color themes, bugs fixed in shared code), which improves your development time and reduces the 350 <p>Fortunately this is easily fixed by adding the following to your
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D | multiple.jd | 177 color themes, bugs fixed in shared code), which improves your development time and reduces the 472 <p>Fortunately this is easily fixed by adding the following to your manifest:<p>
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/frameworks/base/docs/html/guide/topics/media/ |
D | exoplayer.jd | 227 FormatEvaluator}, while audio is played at a fixed quality level.</p> 334 a single fixed resolution so as to avoid discontinuities. The ExoPlayer demo app 335 implementation does not pick a fixed resolution.</p>
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/frameworks/base/docs/html/tools/revisions/ |
D | studio.jd | 181 fixed the DSL to get/set the output file on the variant object so that it's not necessary to
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/frameworks/base/docs/html/training/implementing-navigation/ |
D | lateral.jd | 83 <dd>This is best when navigating between sibling screens representing a fixed, small
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/frameworks/base/docs/html/training/articles/ |
D | memory.jd | 641 PERS # 4: adj=sys /F trm= 0 20674:system/1000 (fixed) 642 PERS #39: adj=pers /F trm= 0 20964:com.android.nfc/1027 (fixed) 643 PERS # 2: adj=pers /F trm= 0 20959:com.android.phone/1001 (fixed) 644 PERS # 1: adj=pers /F trm= 0 20779:com.android.systemui/u0a10057 (fixed)
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/frameworks/base/docs/html/tools/help/ |
D | monkey.jd | 100 <td>Inserts a fixed delay between events. You can use this option to slow down the Monkey.
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/frameworks/base/docs/html/google/backup/ |
D | terms.jd | 85 acknowledge and agree that Google may set a fixed upper limit on the number of 89 abide by any such fixed upper limits.</p>
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 487 and higher versions. The 1.x version of the API has more convenience methods and a fixed graphics 532 wide variety of devices and supports fixed rate compression for RGB textures with and without 724 <li><strong>Coding Convenience</strong> - The OpenGL ES 1.0/1.1 API provides a fixed function
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