Searched refs:forceFilter (Results 1 – 5 of 5) sorted by relevance
146 inline void setForceFilter(bool forceFilter) { in setForceFilter() argument147 this->forceFilter = forceFilter; in setForceFilter()151 return forceFilter; in getForceFilter()393 bool forceFilter; variable
96 bool forceFilter = false; in doUpdateTexImage() local100 forceFilter = mWidth != buffer->getWidth() in doUpdateTexImage()113 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument296 layer->setForceFilter(forceFilter); in updateTextureLayer()
63 forceFilter = false; in Layer()