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Searched refs:forceFilter (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.h146 inline void setForceFilter(bool forceFilter) { in setForceFilter() argument
147 this->forceFilter = forceFilter; in setForceFilter()
151 return forceFilter; in getForceFilter()
393 bool forceFilter; variable
DDeferredLayerUpdater.cpp96 bool forceFilter = false; in doUpdateTexImage() local
100 forceFilter = mWidth != buffer->getWidth() in doUpdateTexImage()
113 !mBlend, forceFilter, renderTarget, transform); in doUpdateTexImage()
DLayerRenderer.h61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
DLayerRenderer.cpp293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument
296 layer->setForceFilter(forceFilter); in updateTextureLayer()
DLayer.cpp63 forceFilter = false; in Layer()