Searched refs:getFbo (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
D | LayerRenderer.cpp | 49 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); in prepareDirty() 51 renderState().bindFramebuffer(mLayer->getFbo()); in prepareDirty() 90 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); in finish() 97 return mLayer->getFbo(); in getTargetFbo() 232 renderState.bindFramebuffer(layer->getFbo()); in createRenderLayer() 259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); in resizeLayer() 316 layer->getWidth(), layer->getHeight(), layer->getFbo()); in destroyLayer() 336 GLuint fbo = layer->getFbo(); in flushLayer() 403 GLuint previousLayerFbo = layer->getFbo(); in copyLayer()
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D | LayerCache.cpp | 84 layer->getFbo()); in deleteLayer()
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D | Layer.h | 183 inline GLuint getFbo() const { in getFbo() function
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D | Caches.cpp | 282 layer->getFbo(), layer->getStrongCount()); in dumpMemoryUsage()
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D | RenderNode.cpp | 67 prefix, this, getName(), mLayer, mLayer->getFbo(), in debugDumpLayers()
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D | OpenGLRenderer.cpp | 812 mSnapshot->fbo = layer->getFbo(); in createFboLayer() 821 mRenderState.bindFramebuffer(layer->getFbo()); in createFboLayer()
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