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Searched refs:getInputManager (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/core/jni/
Dcom_android_server_input_InputManagerService.cpp176 inline sp<InputManager> getInputManager() const { return mInputManager; } in getInputManager() function in android::NativeInputManager
1026 status_t result = im->getInputManager()->start(); in nativeStart()
1059 return (jint) im->getInputManager()->getReader()->getScanCodeState( in nativeGetScanCodeState()
1067 return (jint) im->getInputManager()->getReader()->getKeyCodeState( in nativeGetKeyCodeState()
1075 return (jint) im->getInputManager()->getReader()->getSwitchState( in nativeGetSwitchState()
1088 if (im->getInputManager()->getReader()->hasKeys( in nativeHasKeys()
1171 im->getInputManager()->getDispatcher()->setInputFilterEnabled(enabled); in nativeSetInputFilterEnabled()
1187 return (jint) im->getInputManager()->getDispatcher()->injectInputEvent( in nativeInjectInputEvent()
1197 return (jint) im->getInputManager()->getDispatcher()->injectInputEvent( in nativeInjectInputEvent()
1247 if (im->getInputManager()->getDispatcher()-> in nativeTransferTouchFocus()
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/frameworks/base/docs/html/training/game-controllers/
Dcompatibility.jd597 public static InputManagerCompat getInputManager(Context context) {
618 InputManagerCompat.Factory.getInputManager(this.getContext());