/frameworks/base/libs/hwui/ |
D | Dither.cpp | 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot); in setupProgram()
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D | SkiaShader.cpp | 194 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram() 292 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram() 404 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram()
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D | Program.cpp | 191 glUniform1i(getUniform("baseSampler"), 0); in use()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 86 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
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D | SRGB_test.cpp | 187 glUniform1i(samplerHandle, 0); in initShaders()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 275 if (loc >= 0) glUniform1i(loc, 0); in doSingleTest() 277 if (loc >= 0) glUniform1i(loc, 1); in doSingleTest()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 127 glUniform1i(mDitherKernelSamplerLoc, 0); in drawGradient()
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D | Composers.cpp | 88 glUniform1i(mBlitSrcSamplerLoc, 0); in modBlit()
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | Program.cpp | 132 glUniform1i(mSamplerLoc, 0); in setUniforms()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 283 glUniform1i(muTextureLoc, 0); in beforeDraw()
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 245 GLES20.glUniform1i(sampUni, 0); in draw()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 320 GLES20.glUniform1i(uniformHandle, value); in setUniformValue() 621 GLES20.glUniform1i(texUniform, i); in bindInputTextures()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 212 glUniform1i(uniformTexture, 0); in run()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 274 glUniform1i(gYuvTexSamplerHandle, 0); in renderFrame()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 443 glUniform1i(tex_var, i); in BindInputTextures() 684 glUniform1i(var, value); in SetUniformValue()
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 115 void glUniform1i ( GLint location, GLint x )
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/frameworks/native/opengl/libs/GLES_trace/ |
D | gltrace.proto | 370 glUniform1i = 344; enumerator
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 254 GLES20.glUniform1i(mTexUnitLoc, 0); in initGLShaders()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 512 glUniform1i(uniformTexture, 0); in drawWallpaperWithOpenGL()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1534 public static native void glUniform1i( in glUniform1i() method in GLES20
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 479 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 709 GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0); in prepareTexture()
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 340 void API_ENTRY(glUniform1i)(GLint location, GLint v0) { 341 CALL_GL_API(glUniform1i, location, v0);
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 490 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
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