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Searched refs:hasEglContext (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp273 if (thread.eglManager().hasEglContext()) { in invokeFunctor()
303 if (!mEglManager.hasEglContext() || !mCanvas) { in buildLayer()
336 if (mEglManager.hasEglContext()) { in destroyHardwareResources()
346 if (!thread.eglManager().hasEglContext()) return; in trimMemory()
DEglManager.cpp83 if (hasEglContext()) return; in initialize()
104 bool EglManager::hasEglContext() { in hasEglContext() function in android::uirenderer::renderthread::EglManager
170 if (hasEglContext()) { in setTextureAtlas()
DEglManager.h37 bool hasEglContext();