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Searched refs:hasExternalTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DProgramCache.cpp466 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
490 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
513 } else if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
557 if (description.hasExternalTexture) { in generateFragmentShader()
564 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
585 const bool singleColor = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()
594 } else if (description.hasExternalTexture) { in generateFragmentShader()
618 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && in generateFragmentShader()
622 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()
695 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
DProgram.h124 bool hasExternalTexture; member
172 hasExternalTexture = false; in reset()
266 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; in key()
DProgram.cpp50 if (description.hasTexture || description.hasExternalTexture) { in Program()
DOpenGLRenderer.cpp1598 mDescription.hasExternalTexture = true;