Searched refs:hasTexture (Results 1 – 4 of 4) sorted by relevance
466 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()490 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()513 } else if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()564 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()585 const bool singleColor = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()592 if (description.hasTexture) { in generateFragmentShader()618 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && in generateFragmentShader()620 const bool singleA8Texture = description.hasTexture && in generateFragmentShader()622 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()695 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
122 bool hasTexture; member170 hasTexture = false; in reset()234 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; in key()
50 if (description.hasTexture || description.hasExternalTexture) { in Program()
1587 mDescription.hasTexture = true;1592 mDescription.hasTexture = true;