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Searched refs:hasTexture (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DProgramCache.cpp466 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
490 if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
513 } else if (description.hasTexture || description.hasExternalTexture) { in generateVertexShader()
564 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
585 const bool singleColor = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()
592 if (description.hasTexture) { in generateFragmentShader()
618 const bool singleTexture = (description.hasTexture || description.hasExternalTexture) && in generateFragmentShader()
620 const bool singleA8Texture = description.hasTexture && in generateFragmentShader()
622 const bool singleGradient = !description.hasTexture && !description.hasExternalTexture && in generateFragmentShader()
695 if (description.hasTexture || description.hasExternalTexture) { in generateFragmentShader()
DProgram.h122 bool hasTexture; member
170 hasTexture = false; in reset()
234 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; in key()
DProgram.cpp50 if (description.hasTexture || description.hasExternalTexture) { in Program()
DOpenGLRenderer.cpp1587 mDescription.hasTexture = true;
1592 mDescription.hasTexture = true;