Searched refs:hasTextureTransform (Results 1 – 3 of 3) sorted by relevance
125 bool hasTextureTransform; member173 hasTextureTransform = false; in reset()267 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; in key()
477 if (description.hasTextureTransform) { in generateVertexShader()511 if (description.hasTextureTransform) { in generateVertexShader()
1829 mDescription.hasTextureTransform = true;