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/frameworks/native/services/surfaceflinger/
DTransform.cpp322 const float idet = 1.0 / (a*d - b*c); in inverse() local
323 result.mMatrix[0][0] = d*idet; in inverse()
324 result.mMatrix[0][1] = -c*idet; in inverse()
325 result.mMatrix[1][0] = -b*idet; in inverse()
326 result.mMatrix[1][1] = a*idet; in inverse()