Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance
626 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()787 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local789 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()793 setInjectionResultLocked(entry, injectionResult); in dispatchKeyLocked()794 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()839 int32_t injectionResult; in dispatchMotionLocked() local842 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()846 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()849 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()853 setInjectionResultLocked(entry, injectionResult); in dispatchMotionLocked()[all …]
412 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member892 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);1117 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);