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Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp626 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
787 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local
789 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
793 setInjectionResultLocked(entry, injectionResult); in dispatchKeyLocked()
794 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()
839 int32_t injectionResult; in dispatchMotionLocked() local
842 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()
846 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()
849 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
853 setInjectionResultLocked(entry, injectionResult); in dispatchMotionLocked()
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DInputDispatcher.h412 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member
892 void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
1117 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);