Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.h | 995 const Vector<InputTarget>& inputTargets); 1027 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime); 1029 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, 1033 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets); 1034 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
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D | InputDispatcher.cpp | 786 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local 788 entry, inputTargets, nextWakeupTime); in dispatchKeyLocked() 798 addMonitoringTargetsLocked(inputTargets); in dispatchKeyLocked() 801 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked() 836 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local 843 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked() 847 entry, inputTargets, nextWakeupTime); in dispatchMotionLocked() 860 addMonitoringTargetsLocked(inputTargets); in dispatchMotionLocked() 869 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked() 908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument [all …]
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