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Searched refs:inputTargets (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.h995 const Vector<InputTarget>& inputTargets);
1027 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1029 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1033 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1034 void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
DInputDispatcher.cpp786 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local
788 entry, inputTargets, nextWakeupTime); in dispatchKeyLocked()
798 addMonitoringTargetsLocked(inputTargets); in dispatchKeyLocked()
801 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchKeyLocked()
836 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local
843 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); in dispatchMotionLocked()
847 entry, inputTargets, nextWakeupTime); in dispatchMotionLocked()
860 addMonitoringTargetsLocked(inputTargets); in dispatchMotionLocked()
869 dispatchEventLocked(currentTime, entry, inputTargets); in dispatchMotionLocked()
908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
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