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/frameworks/base/libs/hwui/
DSpotShadow.cpp125 float interpVal = (dx * (p1.y - rayOrigin.y) + dy * rayOrigin.x - dy * p1.x) / divisor; in rayIntersectPoints() local
126 if (interpVal < 0 || interpVal > 1) { in rayIntersectPoints()
127 ALOGW("rayIntersectPoints is hitting outside the segment %f", interpVal); in rayIntersectPoints()