Searched refs:interpVal (Results 1 – 1 of 1) sorted by relevance
125 float interpVal = (dx * (p1.y - rayOrigin.y) + dy * rayOrigin.x - dy * p1.x) / divisor; in rayIntersectPoints() local126 if (interpVal < 0 || interpVal > 1) { in rayIntersectPoints()127 ALOGW("rayIntersectPoints is hitting outside the segment %f", interpVal); in rayIntersectPoints()