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Searched refs:inverseScaleY (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DPathTessellator.cpp105 inverseScaleY = 1.0f; in PaintInfo()
110 inverseScaleY = 1.0f / scaleY; in PaintInfo()
113 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && in PaintInfo()
125 float inverseScaleY; member
133 offset.y *= 0.5f * inverseScaleY; in scaleOffsetForStrokeWidth()
144 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY}; in deriveAAOffset()
174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor())); in expandBoundsForStroke()
178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor()); in expandBoundsForStroke()
733 float threshInvScaleY = paintInfo.inverseScaleY; in tessellatePath()
827 paintInfo.inverseScaleY * paintInfo.inverseScaleY, in tessellatePoints()