Searched refs:inverseScaleY (Results 1 – 1 of 1) sorted by relevance
105 inverseScaleY = 1.0f; in PaintInfo()110 inverseScaleY = 1.0f / scaleY; in PaintInfo()113 if (isAA && halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && in PaintInfo()125 float inverseScaleY; member133 offset.y *= 0.5f * inverseScaleY; in scaleOffsetForStrokeWidth()144 return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY}; in deriveAAOffset()174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor())); in expandBoundsForStroke()178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor()); in expandBoundsForStroke()733 float threshInvScaleY = paintInfo.inverseScaleY; in tessellatePath()827 paintInfo.inverseScaleY * paintInfo.inverseScaleY, in tessellatePoints()