Searched refs:isCasterOpaque (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument 122 if (!isCasterOpaque) { in computeBufferSize() 178 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, in createAmbientShadow() argument 196 casterVertexCount, isCasterOpaque); in createAmbientShadow() 224 if (!isCasterOpaque) { in createAmbientShadow() 289 if (!isCasterOpaque) { in createAmbientShadow() 306 if (!isCasterOpaque) { in createAmbientShadow()
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D | ShadowTessellator.h | 69 static void tessellateAmbientShadow(bool isCasterOpaque, 74 static void tessellateSpotShadow(bool isCasterOpaque,
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D | ShadowTessellator.cpp | 32 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, in tessellateAmbientShadow() argument 58 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, in tessellateAmbientShadow() 63 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, in tessellateSpotShadow() argument 107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius, in tessellateSpotShadow()
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D | SpotShadow.h | 29 static void createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, 59 static void generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale,
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D | AmbientShadow.h | 34 static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
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D | TessellationCache.cpp | 212 bool isCasterOpaque, const SkPath* casterPerimeter, in tessellateShadows() argument 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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D | SpotShadow.cpp | 413 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow() argument 614 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra, in createSpotShadow() 869 void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, in generateTriangleStrip() argument 876 if (isCasterOpaque) { in generateTriangleStrip()
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D | DisplayListOp.h | 1550 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, in onDefer() 1558 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, in applyDraw() 1572 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } in isCasterOpaque() function
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