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Searched refs:isRenderable (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.h117 bool isRenderable() const { in isRenderable() function
DRenderNode.cpp111 (isRenderable() ? "" : ", empty"), in output()
151 if (isRenderable()) { in damageSelf()
181 if (CC_LIKELY(layerType != kLayerTypeRenderLayer) || CC_UNLIKELY(!isRenderable())) { in pushLayerUpdate()
DDisplayListOp.h1481 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { in defer()
1488 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { in replay()
DOpenGLRenderer.cpp459 && layer->renderNode.get() && layer->renderNode->isRenderable()) { in updateLayer()
1905 if (renderNode && renderNode->isRenderable()) {