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Searched refs:isSimple (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DMatrix.cpp140 bool Matrix4::isSimple() const { in isSimple() function in android::uirenderer::Matrix4
404 if (isSimple()) { in mapPoint()
422 if (isSimple()) { in mapRect()
488 ALOGD("%s[simple=%d, type=0x%x", label ? label : "Matrix4", isSimple(), getType()); in dump()
DMatrix.h191 bool isSimple() const;
DStatefulBaseRenderer.cpp203 if (!outlineIsRounded || currentTransform()->isSimple()) { in setClippingOutline()
DDisplayListRenderer.h103 return currentTransform()->isSimple(); in isCurrentTransformSimple()
DOpenGLRenderer.h223 return currentTransform()->isSimple(); in isCurrentTransformSimple()
DDisplayListOp.h210 if (!state.mMatrix.isSimple()) return false; in isOpaqueOverBounds()
733 deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() && in onDefer()
DOpenGLRenderer.cpp2609 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2677 if (!currentTransform()->isSimple()) {