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Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
DInputReader.cpp431 uint32_t keyboardSource = 0; in createDeviceLocked() local
434 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createDeviceLocked()
440 keyboardSource |= AINPUT_SOURCE_DPAD; in createDeviceLocked()
443 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()
446 if (keyboardSource != 0) { in createDeviceLocked()
447 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); in createDeviceLocked()