Searched refs:keyboardSource (Results 1 – 1 of 1) sorted by relevance
431 uint32_t keyboardSource = 0; in createDeviceLocked() local434 keyboardSource |= AINPUT_SOURCE_KEYBOARD; in createDeviceLocked()440 keyboardSource |= AINPUT_SOURCE_DPAD; in createDeviceLocked()443 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()446 if (keyboardSource != 0) { in createDeviceLocked()447 device->addMapper(new KeyboardInputMapper(device, keyboardSource, keyboardType)); in createDeviceLocked()