Searched refs:lastCasterZ (Results 1 – 1 of 1) sorted by relevance
758 float lastCasterZ = 0.0f; in issueOperationsOf3dChildren() local766 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { in issueOperationsOf3dChildren()769 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow in issueOperationsOf3dChildren()