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Searched refs:lights (Results 1 – 23 of 23) sorted by relevance

/frameworks/base/services/core/jni/
Dcom_android_server_lights_LightsService.cpp48 light_device_t* lights[LIGHT_COUNT]; member
73 devices->lights[LIGHT_INDEX_BACKLIGHT] in init_native()
75 devices->lights[LIGHT_INDEX_KEYBOARD] in init_native()
77 devices->lights[LIGHT_INDEX_BUTTONS] in init_native()
79 devices->lights[LIGHT_INDEX_BATTERY] in init_native()
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] in init_native()
83 devices->lights[LIGHT_INDEX_ATTENTION] in init_native()
85 devices->lights[LIGHT_INDEX_BLUETOOTH] in init_native()
87 devices->lights[LIGHT_INDEX_WIFI] in init_native()
112 if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) { in setLight_native()
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/frameworks/native/opengl/libagl/
Dlight.cpp68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light()
69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light()
70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light()
71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light()
72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light()
74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light()
75 init_white(c->lighting.lights[0].specular); in ogles_init_light()
223 light_t& l = c->lighting.lights[i]; in validate_light_mvi()
251 light_t& l = c->lighting.lights[i]; in validate_light()
323 light_t& l = c->lighting.lights[i]; in lightVertexMaterial()
[all …]
Dstate.cpp139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable()
Dcontext.h326 light_t lights[OGLES_MAX_LIGHTS]; member
/frameworks/base/services/core/java/com/android/server/lights/
DLightsManager.java17 package com.android.server.lights;
DLight.java17 package com.android.server.lights;
DLightsService.java17 package com.android.server.lights;
184 public com.android.server.lights.Light getLight(int id) {
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DTestAppRS.java228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null); in prepareToRender() local
252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn"); in prepareToRender()
/frameworks/base/services/core/java/com/android/server/
DBatteryService.java24 import com.android.server.lights.Light;
25 import com.android.server.lights.LightsManager;
705 public Led(Context context, LightsManager lights) { in Led() argument
706 mBatteryLight = lights.getLight(LightsManager.LIGHT_ID_BATTERY); in Led()
/frameworks/base/services/core/java/com/android/server/display/
DDisplayPowerState.java19 import com.android.server.lights.Light;
DDisplayPowerController.java22 import com.android.server.lights.LightsManager;
/frameworks/native/opengl/tests/angeles/
DREADME.txt15 flat shaded with three different lights.
/frameworks/base/services/java/com/android/server/
DSystemServer.java72 import com.android.server.lights.LightsManager;
73 import com.android.server.lights.LightsService;
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Dscenegraph_objects.rsh51 // Shader Params that only involve lights
/frameworks/base/docs/html/tv/adt-1/
Dsafety.jd36 including flashing lights or patterns that may appear in some video games, even people who have no
/frameworks/base/services/core/java/com/android/server/notification/
DNotificationManagerService.java96 import com.android.server.lights.Light;
97 import com.android.server.lights.LightsManager;
902 final LightsManager lights = getLocalService(LightsManager.class); in onStart() local
903 mNotificationLight = lights.getLight(LightsManager.LIGHT_ID_NOTIFICATIONS); in onStart()
904 mAttentionLight = lights.getLight(LightsManager.LIGHT_ID_ATTENTION); in onStart()
/frameworks/base/docs/html/training/improving-layouts/
Doptimizing-layout.jd61 emulator, then display the layout tree. The traffic lights on each block represent its Measure,
/frameworks/base/services/core/java/com/android/server/power/
DPowerManagerService.java26 import com.android.server.lights.Light;
27 import com.android.server.lights.LightsManager;
/frameworks/base/docs/html/training/location/
Dgeofencing.jd220 providing a large radius for a geofencing app that turns on lights in the user's house as
221 the user returns home might cause the lights to go on even if the user is simply passing by.
/frameworks/base/docs/html/about/versions/
Dandroid-3.0-highlights.jd70 …m Bar is always present and is a key touchpoint for users, but in a new "lights out mode" can also…
Djelly-bean.jd1390 …cation UI (with action bar, navigation bar, and system bar visible), to "lights out mode" (with st…
/frameworks/base/docs/html/tools/adk/
Dadk.jd699 lights.</p>
/frameworks/base/docs/html/guide/faq/
Dcommontasks.jd508 icon in the status bar, to vibrating, playing sounds, or flashing lights to