/frameworks/base/services/core/jni/ |
D | com_android_server_lights_LightsService.cpp | 48 light_device_t* lights[LIGHT_COUNT]; member 73 devices->lights[LIGHT_INDEX_BACKLIGHT] in init_native() 75 devices->lights[LIGHT_INDEX_KEYBOARD] in init_native() 77 devices->lights[LIGHT_INDEX_BUTTONS] in init_native() 79 devices->lights[LIGHT_INDEX_BATTERY] in init_native() 81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] in init_native() 83 devices->lights[LIGHT_INDEX_ATTENTION] in init_native() 85 devices->lights[LIGHT_INDEX_BLUETOOTH] in init_native() 87 devices->lights[LIGHT_INDEX_WIFI] in init_native() 112 if (light < 0 || light >= LIGHT_COUNT || devices->lights[light] == NULL) { in setLight_native() [all …]
|
/frameworks/native/opengl/libagl/ |
D | light.cpp | 68 c->lighting.lights[i].ambient.a = 0x10000; in ogles_init_light() 69 c->lighting.lights[i].position.z = 0x10000; in ogles_init_light() 70 c->lighting.lights[i].spotDir.z = -0x10000; in ogles_init_light() 71 c->lighting.lights[i].spotCutoff = gglIntToFixed(180); in ogles_init_light() 72 c->lighting.lights[i].attenuation[0] = 0x10000; in ogles_init_light() 74 init_white(c->lighting.lights[0].diffuse); in ogles_init_light() 75 init_white(c->lighting.lights[0].specular); in ogles_init_light() 223 light_t& l = c->lighting.lights[i]; in validate_light_mvi() 251 light_t& l = c->lighting.lights[i]; in validate_light() 323 light_t& l = c->lighting.lights[i]; in lightVertexMaterial() [all …]
|
D | state.cpp | 139 c->lighting.lights[cap-GL_LIGHT0].enable = enabled; in enable_disable()
|
D | context.h | 326 light_t lights[OGLES_MAX_LIGHTS]; member
|
/frameworks/base/services/core/java/com/android/server/lights/ |
D | LightsManager.java | 17 package com.android.server.lights;
|
D | Light.java | 17 package com.android.server.lights;
|
D | LightsService.java | 17 package com.android.server.lights; 184 public com.android.server.lights.Light getLight(int id) {
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | TestAppRS.java | 228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null); in prepareToRender() local 252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn"); in prepareToRender()
|
/frameworks/base/services/core/java/com/android/server/ |
D | BatteryService.java | 24 import com.android.server.lights.Light; 25 import com.android.server.lights.LightsManager; 705 public Led(Context context, LightsManager lights) { in Led() argument 706 mBatteryLight = lights.getLight(LightsManager.LIGHT_ID_BATTERY); in Led()
|
/frameworks/base/services/core/java/com/android/server/display/ |
D | DisplayPowerState.java | 19 import com.android.server.lights.Light;
|
D | DisplayPowerController.java | 22 import com.android.server.lights.LightsManager;
|
/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 15 flat shaded with three different lights.
|
/frameworks/base/services/java/com/android/server/ |
D | SystemServer.java | 72 import com.android.server.lights.LightsManager; 73 import com.android.server.lights.LightsService;
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | scenegraph_objects.rsh | 51 // Shader Params that only involve lights
|
/frameworks/base/docs/html/tv/adt-1/ |
D | safety.jd | 36 including flashing lights or patterns that may appear in some video games, even people who have no
|
/frameworks/base/services/core/java/com/android/server/notification/ |
D | NotificationManagerService.java | 96 import com.android.server.lights.Light; 97 import com.android.server.lights.LightsManager; 902 final LightsManager lights = getLocalService(LightsManager.class); in onStart() local 903 mNotificationLight = lights.getLight(LightsManager.LIGHT_ID_NOTIFICATIONS); in onStart() 904 mAttentionLight = lights.getLight(LightsManager.LIGHT_ID_ATTENTION); in onStart()
|
/frameworks/base/docs/html/training/improving-layouts/ |
D | optimizing-layout.jd | 61 emulator, then display the layout tree. The traffic lights on each block represent its Measure,
|
/frameworks/base/services/core/java/com/android/server/power/ |
D | PowerManagerService.java | 26 import com.android.server.lights.Light; 27 import com.android.server.lights.LightsManager;
|
/frameworks/base/docs/html/training/location/ |
D | geofencing.jd | 220 providing a large radius for a geofencing app that turns on lights in the user's house as 221 the user returns home might cause the lights to go on even if the user is simply passing by.
|
/frameworks/base/docs/html/about/versions/ |
D | android-3.0-highlights.jd | 70 …m Bar is always present and is a key touchpoint for users, but in a new "lights out mode" can also…
|
D | jelly-bean.jd | 1390 …cation UI (with action bar, navigation bar, and system bar visible), to "lights out mode" (with st…
|
/frameworks/base/docs/html/tools/adk/ |
D | adk.jd | 699 lights.</p>
|
/frameworks/base/docs/html/guide/faq/ |
D | commontasks.jd | 508 icon in the status bar, to vibrating, playing sounds, or flashing lights to
|