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Searched refs:loadInverse (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DSnapshot.cpp182 inverse.loadInverse(*transform); in getLocalClip()
207 inverse.loadInverse(*transform); in resetTransform()
239 state->matrix.loadInverse(roundRectDrawingMatrix); in setClippingRoundRect()
DMatrix.h124 void loadInverse(const Matrix4& v);
DLayer.h106 cachedInvTransformInWindow.loadInverse(windowTransform); in setWindowTransform()
DShadowTessellator.cpp87 reverseReceiverTransform.loadInverse(receiverTransform); in tessellateSpotShadow()
DSkiaShader.cpp75 shaderMatrix.loadInverse(localMatrix); in computeScreenSpaceMatrix()
DMatrix.cpp205 void Matrix4::loadInverse(const Matrix4& v) { in loadInverse() function in android::uirenderer::Matrix4
DOpenGLRenderer.cpp635 inverse.loadInverse(*currentTransform()); in calculateLayerBoundsAndClip()
1755 modelViewWithoutTransform.loadInverse(*currentTransform());