/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
D | Matrix3f.java | 116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix3f 152 public void loadRotate(float rot) { in loadRotate() method in Matrix3f 249 tmp.loadRotate(rot, x, y, z); in rotate() 261 tmp.loadRotate(rot); in rotate()
|
D | Matrix2f.java | 106 public void loadRotate(float rot) { in loadRotate() method in Matrix2f 168 tmp.loadRotate(rot); in rotate()
|
D | Matrix4f.java | 152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix4f 340 m2.loadRotate(180, 0, 1, 0); in loadProjectionNormalized() 373 tmp.loadRotate(rot, x, y, z); in rotate()
|
/frameworks/base/rs/java/android/renderscript/ |
D | Matrix3f.java | 113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix3f 149 public void loadRotate(float rot) { in loadRotate() method in Matrix3f 246 tmp.loadRotate(rot, x, y, z); in rotate() 258 tmp.loadRotate(rot); in rotate()
|
D | Matrix2f.java | 103 public void loadRotate(float rot) { in loadRotate() method in Matrix2f 165 tmp.loadRotate(rot); in rotate()
|
D | Matrix4f.java | 151 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix4f 339 m2.loadRotate(180, 0, 1, 0); in loadProjectionNormalized() 372 tmp.loadRotate(rot, x, y, z); in rotate()
|
/frameworks/rs/ |
D | rsMatrix4x4.h | 42 void loadRotate(float rot, float x, float y, float z); 66 tmp.loadRotate(rot, x, y, z); in rotate()
|
D | rsMatrix4x4.cpp | 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() function in Matrix4x4
|
/frameworks/base/libs/hwui/ |
D | Matrix.h | 129 void loadRotate(float angle); 130 void loadRotate(float angle, float x, float y, float z); 184 u.loadRotate(angle, x, y, z); in rotate()
|
D | Matrix.cpp | 295 void Matrix4::loadRotate(float angle) { in loadRotate() function in android::uirenderer::Matrix4 311 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() function in android::uirenderer::Matrix4
|
/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 59 m->loadRotate(rot, x, y, z); in SC_MatrixLoadRotate()
|
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | UiTest.java | 188 m2.loadRotate(180, 0, 1, 0); in getProjectionNormalized()
|
/frameworks/base/api/ |
D | system-current.txt | 27946 method public void loadRotate(float); 27963 method public void loadRotate(float, float, float, float); 27964 method public void loadRotate(float); 27993 method public void loadRotate(float, float, float, float);
|
D | current.txt | 26354 method public void loadRotate(float); 26371 method public void loadRotate(float, float, float, float); 26372 method public void loadRotate(float); 26401 method public void loadRotate(float, float, float, float);
|