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Searched refs:localClip (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask() argument
169 , localClip(localClip) in ShadowTask()
193 const Rect localClip; member in android::uirenderer::ShadowTask
211 const Matrix4* drawTransform, const Rect* localClip, in tessellateShadows() argument
267 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows()
271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, in tessellateShadows()
287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, in onProcess()
377 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, in precacheShadows() argument
383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, in precacheShadows()
394 void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, in getShadowBuffers() argument
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DShadowTessellator.h72 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer);
77 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
DShadowTessellator.cpp35 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) { in tessellateAmbientShadow() argument
51 if (!localClip.intersects(ambientShadowBounds)) { in tessellateAmbientShadow()
66 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) { in tessellateSpotShadow() argument
99 lightRect.unionWith(localClip); in tessellateSpotShadow()
DTessellationCache.h131 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
136 void getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip,