Searched refs:localClip (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, in ShadowTask() argument 169 , localClip(localClip) in ShadowTask() 193 const Rect localClip; member in android::uirenderer::ShadowTask 211 const Matrix4* drawTransform, const Rect* localClip, in tessellateShadows() argument 267 casterBounds, *localClip, maxZ, ambientBuffer); in tessellateShadows() 271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, in tessellateShadows() 287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, in onProcess() 377 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, in precacheShadows() argument 383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque, in precacheShadows() 394 void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, in getShadowBuffers() argument [all …]
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D | ShadowTessellator.h | 72 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer); 77 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer);
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D | ShadowTessellator.cpp | 35 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) { in tessellateAmbientShadow() argument 51 if (!localClip.intersects(ambientShadowBounds)) { in tessellateAmbientShadow() 66 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) { in tessellateSpotShadow() argument 99 lightRect.unionWith(localClip); in tessellateSpotShadow()
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D | TessellationCache.h | 131 void precacheShadows(const Matrix4* drawTransform, const Rect& localClip, 136 void getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip,
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